The American Academy, in collaboration with its (very near) neighbors at the Giardino della Mostra dell’Acqua Paola, was a sponsor of the seventh edition of the multimedia event “n[ever]land: percorsi al digitale.” It took place on five consecutive nights, from Tuesday 13 to Saturday 17 July, in one of the most dramatic performance spaces in Rome: the theater space inside the Acqua Paola structure.
N[ever]land founder and Acqua Paola artistic director Enzo Aronica curated the program, that alternated screenings, projections, interviews, and live musical and dramatic performances, all in a monumental Baroque setting that towers over the city from the Gianicolo. Highlights included a spoken voice performance of a text from Claudio Magris by Valeria Ciangottini (whose acting credits start with Fellini’s 1960 La Dolce Vita); a discussion with video artist Jacopo Rondinelli featuring pre-screenings of his latest work; and a mesmerizing interactive set by Canecane electronic artists Fabio Recchia and Lele Tomasi, who mystified the audience by making good on their promise to “play the air.” You can see the full 2010 n[ever]land program here.
The Acqua Paola—often called simply Il Fontanone (“the big fountain")—will soon see its four hundred year anniversary. Pope Paul V (born Camillo Borghese) completed it in 1612, using marble from the Temple of Minerva in Nerva’s imperial forum, and four columns from Old St. Peter’s. The theater group that so brilliantly uses the fountain’s interior space is the Istituto Studi dello Spettacolo Teatro Studio. Its FontanonEstate series at the Acqua Paola is now in its fifteenth year. The 2010 program started 21 June, and will continue in Rome until 12 September.
As artistic director Enzo Aronica puts it, “n[ever]land is an opportunity to find out whether, how and to what extent digital technology of today can come together with modern visual arts as well as with the most ancient performing arts, traditional publishing, and the extremely mobile on-line communication, in search of a possible harmony between production needs and creative drives: thus, n[ever]land, just like the Isle of Neverland, is a place where the rules of the game can be changed completely … an opportunity to enjoy previews, screenings, presentation of new projects and exotica from the world of a technology that changes continuously.”